[MUD-Dev] narrative
Vincent Archer
archer at frmug.org
Mon Aug 19 09:30:15 CEST 2002
According to Brandon J. Van Every:
> Vincent Archer wrote:
>> A graphical MUD will have to translate that into animation of
>> "props" (the farmer NPC, the dog NPC, and so on), and a couple of
>> sentences (but shorter ones). But visual immersion is less dense
>> than writing. Small mistakes, repetitive effects pass more easily
>> the "is-this-good" filter of the player.
> Believe it if you like. I sure don't. Holllywood doesn't operate
> on the premise that "movies are easier than books."
I am not talking hollywood movies. Movies are 1-3 hours of
entertainment and that's it. I'm looking at TV series and shows,
where you have your protagonists acting out their stories every week
for 52 mn.
And people are a lot more willing to cope with repetitive effects in
these formulas than they'd be willing to cope with repeated
paragraphs, verbatim, in a novel.
I don't expect to have litterary monuments or golden globe-winning
plots generated. But then, I don't think people expect or desire
these to the exclusion of everything either.
--
Vincent Archer Email: archer at frmug.org
All men are mortal. Socrates was mortal. Therefore, all men are Socrates.
(Woody Allen)
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