[MUD-Dev] Advertising Thread

Matt Mihaly the_logos at achaea.com
Tue Aug 20 18:00:00 CEST 2002


<EdNote: Some rewording and trimming happened>

On Fri, 16 Aug 2002, Brandon J. Van Every wrote:

>> MUDs aren't necessary for designing MMORPGs,
 
> A deep knowledge of the complete history of MUDs certainly isn't
> necessary for designing a commercially successful MMORPG.  As much
> as some people might like to believe in a cult of expertise, the
> commercial reality is it depends on marketing, eye candy, business
> model, finance, the milk toast taste of the buying public, and the
> PC technology of the day.

I'll grant there are a couple of these commercially successful
MMORPGs in Korea, but I'd be quite interested for you to direct us
to the website of a commercially successful MMORG here in the west
that wasn't done by people with text experience.

--matt


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