[MUD-Dev] narrative

Zach Collins {Siege} zcollins at seidata.com
Thu Aug 22 01:12:38 CEST 2002


On Wed, 21 Aug 2002, Brandon J. Van Every wrote:

> What will ever change that circumstance?  I think it will take a
> game that finally shows what interactive story can be, that makes
> a lot of money, that blows all this amateurish player-driven
> emergent "narrative" stuff out of the water.  Something that is
> compelling beyond gamer geeks, that provides what mass market TV
> and film audiences expect out of entertainment.  Only when someone
> makes a big pile of $$$$$$$ on story will the game developers
> start to regard it as important.  Even then, they'll resist it for
> a decade.

I believe Asheron's Call attempted to do precisely this.  I haven't
heard anything about it in a while, either.

--
Zach Collins (Siege)


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