[MUD-Dev] narrative

Zach Collins {Siege} zcollins at seidata.com
Fri Aug 23 02:18:37 CEST 2002


On Wed, 21 Aug 2002, Brandon J. Van Every wrote:

> Sure there is.  You've just hand-waved away (1) the quality of
> integration that a skilled human GM provides (2) the tiny group
> size he typically serves.  If you want to create a robo-GM that
> serves 5 players, fine, I think you stand a chance, if you have
> good writers.  Put 400 groups of 5 people in semi-separate story
> threads.  Let 'em chat with each other and kill randomly spawned
> wilderness monsters, but keep them all in their own separate story
> threads with separate story state just for them.

Rather similar to Phantasy Star Online, except for having a mutable
plotline, yes?

--
Zach Collins (Siege)


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