[MUD-Dev] Advertising Thread
Marc Bowden
ryumo at merit.edu
Fri Aug 23 10:27:06 CEST 2002
--On Thursday, August 22, 2002 11:53 AM -0500 Damion Schubert
<damion at ninjaneering.com> wrote:
> EverQuest did, however, have -HUGE- buzz, which is to say that the
> people who played early on said enough good things about the game
> to help the game hit critical mass quickly. However, buzz should
> not be confused with advertising.
Technically, no. However, it achieved the same ends in the case of
EQ - it raised the awareness level. Good *or* bad publicity (whether
it's true or not) will get people who wouldn't have otherwise done
so to poke their head into a game. Look at the backfired attempt to
run out Grand Theft Auto III as an example.
--
Marc Bowden - Soulsinger Dreamshadow:The Legacy of the Three
ryumo at merit.edu 209.48.36.2 3333
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