[MUD-Dev] Advertising Thread

Marc Bowden ryumo at merit.edu
Fri Aug 23 10:27:06 CEST 2002


--On Thursday, August 22, 2002 11:53 AM -0500 Damion Schubert 
<damion at ninjaneering.com> wrote:

> EverQuest did, however, have -HUGE- buzz, which is to say that the
> people who played early on said enough good things about the game
> to help the game hit critical mass quickly.  However, buzz should
> not be confused with advertising.

Technically, no. However, it achieved the same ends in the case of
EQ - it raised the awareness level. Good *or* bad publicity (whether
it's true or not) will get people who wouldn't have otherwise done
so to poke their head into a game. Look at the backfired attempt to
run out Grand Theft Auto III as an example.

--
Marc Bowden - Soulsinger         Dreamshadow:The Legacy of the Three
  ryumo at merit.edu                                   209.48.36.2 3333

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