[MUD-Dev] narrative

Brandon J. Van Every vanevery at 3DProgrammer.com
Fri Aug 23 11:56:19 CEST 2002


Matt Mihaly wrote:
> On Wed, 21 Aug 2002, Brandon J. Van Every wrote:

>> Putting all 2000 people into the same plotline just doesen't
>> scale.  Frankly, it doesn't scale past 5.  That was my experience
>> attempting to run freeform PBEM RPG games with as many people as
>> possible, full time 40 hours a week, for periods of 6 weeks.

> Sorry you feel that way and couldn't pull it off, but we run
> plotlines with way more than 5 people involved quite a lot. It's
> definitely possible.

I guess I'd have to show up on your MUD and see if we're comparing
apples to apples for writing quality.  I'm not talking about Diablo
II quests or FedEx quests.

Cheers,                         www.3DProgrammer.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.


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