[MUD-Dev] TECH: Trusting Network Clients

Jeremy Noetzelman jjn at kriln.com
Tue Aug 27 10:20:42 CEST 2002


On Tue, 27 Aug 2002, Arnau Rossell=F3 Castell=F3 wrote:
> Jeremy Noetzelman <jjn at kriln.com> wrote:

>> Well otherwise people could manipulate the data easily, so
>> where's the border line, what data should you allow the client to
>> process?  Any reommendations?

> You should never trust the client, and only send him the data it
> is supposed to know, otherwise, the game can --and will-- be
> cheated. That said, you often can reach a compromise between what
> you should do and what it's practical. Ideas I think can be
> workable:

Please use proper attribution.  I have yet to contribute on this
thread, and the quote attributed to me should indeed be attributed
to the person who started this thread: Fox McCloud
<Fox_McCloud at gmx.net>

J


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