[MUD-Dev] Natural Selection and Communities

Koster Koster
Wed Aug 28 07:50:08 CEST 2002


From: John Buehler
> Paul Schwanz writes:
 
>> Why not let the player-run cities each decide for themselves what
>> form ED will take?
 
> I assume that game developers don't want to give players that much
> control.  They fear exploits of feature combinations that will
> result in exploitable behavior.  This is the same attitude that
> has made class theory rule the day - careful structuring to ensure
> that players have fun in the way that the game designers designed
> the game.  At best, I assume that they would go with a class-like
> treatment of city design problem, and say that the players can
> have community types A, B, C and D.  Those types would all be
> prestructured for the styles that the game designers themselves
> consider to be viable and entertaining.

Speaking hypothetically here (*poke Paul*) it could also be because
said developers have limited time in which to implement features and
are choosing to implement the bare minimum functionality in order to
ensure that the feature gets in at all. :)

-Raph 

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