[MUD-Dev] Natural Selection and Communities

Matt Mihaly the_logos at achaea.com
Wed Aug 28 16:23:05 CEST 2002


On Tue, 27 Aug 2002, John Buehler wrote:

> There may also be a concern that if the classes or city types are
> not explored in detail to establish their viability that the game
> might devolve to a single class (e.g. tank mage) or a single city
> administration type.  That would fly in the face of any marketing
> that might suggests that "varied player communities would develop,
> providing a range of entertainment choices".

You don't even need to support different types of political
structures in your code to allow this to happen. Hell, try STOPPING
it from happening!
 
--matt



_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list