[MUD-Dev] Natural Selection and Communities
Matt Mihaly
the_logos at achaea.com
Wed Aug 28 16:23:05 CEST 2002
On Tue, 27 Aug 2002, John Buehler wrote:
> There may also be a concern that if the classes or city types are
> not explored in detail to establish their viability that the game
> might devolve to a single class (e.g. tank mage) or a single city
> administration type. That would fly in the face of any marketing
> that might suggests that "varied player communities would develop,
> providing a range of entertainment choices".
You don't even need to support different types of political
structures in your code to allow this to happen. Hell, try STOPPING
it from happening!
--matt
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