[MUD-Dev] Virtual worlds as a Society of Mind

Daniel.Harman at barclayscapital.com Daniel.Harman at barclayscapital.com
Mon Dec 2 10:16:19 CET 2002


From: Ted L. Chen [mailto:tedlchen at yahoo.com] 

> I think The Sims is an excellent example of this in action.  
> It's restricted to object interactions, but each piece of 
> furniture and food broadcasts what it does, etc.  Best simple 
> description of it is from the Gamasutra article

I haven't played the SIMS (just not into this whole God game with no
explicit goal genre), how does it model the higher order behaviour
like the need to replenish the fridge so as to ensure a supply of
food in the future?

Dan
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