[MUD-Dev] FEAR Animat style AI for Quake 2
Amanda Walker
amanda at alfar.com
Mon Dec 2 14:31:58 CET 2002
On 12/2/02 12:14 PM, Freeman, Jeff <jfreeman at soe.sony.com> wrote:
> In my experience, players don't even like it when AI is given the
> ability to determine that a given battle is a lost cause, that the
> AI ought to just run away. They like the AI to be a bit stupid.
Indeed. They want opponents to be challenging but generally
beatable. This translates to "I don't want to lose more than 1 in
5." It's weird how 20% pops in people's assessments of how
prevalent something is. If you give someone a perfectly evenly
matched opponent, they will interpret themselves as being at a
disadvantage, and will go to quite impressive lengths to "even the
odds", where "even" seems to happen at about that "lose 20% of the
time" boundary.
Parallels to real world arms races are left as an exercise for the
reader.
Amanda Walker
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