[MUD-Dev] Retention without Addiction?

Matthew Dobervich matthew.dobervich2 at verizon.net
Fri Dec 6 18:58:18 CET 2002


From: shren
> On Tue, 3 Dec 2002, Freeman, Jeff wrote:

>> So, lots of incentive to return to the game, but not much
>> incentive to stay playing the game for very long once you're in
>> it.  Even purchasing a house upgrade, for another example,
>> doesn't encourage you to play longer and go decorate your (now
>> larger) house, but instead encourages you to login tomorrow (when
>> the upgrade is complete).
 
>> Anyway, not a MUD, as I said, but it's worth checking out.

> Reminds me of Anarchy Online's "enter and get your own copy of the
> dungeon" - I believe Destination Games was discussing something
> similar, where you go in and get your own copy of the "dungeon".
> (They used an amusement park ride analogy.)  All you'd have to do
> is time-limit the dungeon entry and you'd have similar features in
> your MMORPG.

Worlds of Warcraft is planning to do the same thing.  I also agree
with Jeff that Animal Crossing is something members of this list
should check out, just don't be surprised if your SO takes it over
once you buy it.  <smile>



_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list