[MUD-Dev] AI not worth doing in our games?
Christer Enfors
qinxenc at ks.ericsson.se
Mon Dec 9 09:27:14 CET 2002
Sasha Hart <hart.s at attbi.com> writes:
> Do we really want to say that dumber is better?
No. If people only wanted predictable, simplistic opponents, then
online player vs. player games (such as Counterstrike or Quake)
would not be as popular as they are.
> Or is it just that some 'smarts' are poorly constructed or
> poorly situated?
Exactly. Players would love it if we created NPC opponents that
acted so cleverly they truly seemed to be player controlled.
--
Christer Enfors
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