[MUD-Dev] Retention without Addiction?

Dave Trump trump at trumps.net
Mon Dec 9 12:52:30 CET 2002


At 08:42 PM 12/8/2002 -0800, Matthew Dobervich wrote:

> I think the important question is the relative size of the lobby
> as compared to the game.  In Anarchy Online you were forced to
> spend 90% of your "leveling" time in these instanced missions.
> You were also forced to do so alone to remain competitive and not
> "out level" your income.

> My initial gut reaction is that instancing creates more problems
> in a persistant world than it attempts to solve.

The problems you mention seem to be general design errors and have
nothing to do with instancing.  In fact it would follow that if you
needed to solo 90% of the time instancing totally eliminated many
things that would have been serious problems.


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