[MUD-Dev] Retention without Addiction?
Koster
Koster
Mon Dec 9 17:05:41 CET 2002
From: shren
> There are no private parties. There are no private places except
> homes, which tend to be very small. You can't rent convention
> halls. You are jammed in with the teeming herd 100% of your time
> in your game of choice, which explains why said teeming herd tends
> to act like rats packed into a too-small cage. If you want to get
> away from the crowd, the only thing to do is to quit playing.
That is sheerly a function of the quantity of content in the world,
not of whether or not stuff is instanced. In a large enough world
with the right size population, you can easilyt ravel great
distances by yourself without seeing a soul--consider AC for
example.
> THERE is overrated. In THERE, people are waiting in line like
> shoppers to fight an 'epic battle'. In THERE, all the monsters
> have been killed and it's empty. In THERE, there's someone
> lurking to kill you.
> THERE feels more like a tourist trap than, oh, say, a dungeon.
> I've by and large quit playing MMORPGs because I haven't seen a
> THERE worth being in for a long time. It's not the THERE that's
> broken, but the fact that everyone else is there, too.
And that sounds like a single-player game.
-Raph
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