[MUD-Dev] Retention without Addiction?
Amanda Walker
amanda at alfar.com
Mon Dec 9 17:46:03 CET 2002
On 12/8/02 4:59 AM, shren <shren at io.com> wrote:
> Just because AO did not do it well, does not mean that it can not
> be done well. Don't pretend it's impossible to do well because
> you don't like it.
One interesting approach has been taken by Earth & Beyond. Crowded
areas are duplicated or triplicated, but are not instanced
per-player. Since people tend to pick a random instance to enter
each time, this helps load-balance crowded areas without making them
seem deserted. The only trick is that you have to coordinate which
instance you're going to use if you're in a group.
Amanda Walker
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