[MUD-Dev] Online Games Fighting Terrorism

Matt Mihaly the_logos at achaea.com
Mon Dec 9 21:48:27 CET 2002


On Sat, 7 Dec 2002, Koster, Raph wrote:
> From: Sean Kelly
>> Dave Rickey wrote:
  
>>> Herz explains that "as a design and engineering challenge, in
>>> sheer scale and complexity Star Wars Galaxies rivals the
>>> construction of a space station."
  
>> Quite a compliment :)

> I have trouble believing it, personally. I was commenting to
> others recently that really, SWG is being made relatively cheaply
> for a top-line MMORPG these days. We have a team of ~50 for
> example--not 100, like another top-line MMO currently in
> development. We are into 8 digits in terms of cost, but the first
> digit is still a 1, not a 2 like another recently launched MMORPG.

Not to mention that no one dies if a MUD crashes or is bugged, and
not to mention that the amount spent on a space station makes MUD
development look like pocket change. The engineering standards are a
lot higher for a space station.

--matt 


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