[MUD-Dev] AI not worth doing in our games?
Freeman
Freeman
Tue Dec 10 09:44:53 CET 2002
From: Kwon Ekstrom
> From: <amanda at alfar.com>
>> However...
>> If the pigeons respond to player actions, and mobs respond to
>> pigeons, it could make it much more challenging to sneak through
>> the park. Example:
> I believe he suggested instead of teaching a pigeon exactly how to
> think and that it needs food and that it needs to peck to get
> food, and that (x million other things) you teach a pigeon... walk
> around in a semi-random order but stay near other pigeons... if
> you see something that might be threatening, fly... if you see
> pigeons around you fly, follow.
...
> A simple state machine could handle it:
Yes, that's exactly what I meant.
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