[MUD-Dev] (no subject)
Rayzam
rayzam at travellingbard.com
Tue Dec 10 16:02:55 CET 2002
From: "Kent Peterson" <urquan at rocketmail.com>
> Raph Koster <rkoster at soe.sony.com> wrote:
>> And yet neither seems to be finding an audience (which I find
>> very distressing). Why is that, if they are so fun? If anything,
>> the MMORPG with the most buzz among players right now is Neocron,
>> a come-from-nowhere German game with a very rocky launch.
> Neocron, however, IS fun - to the point where I've convinced a
> half-dozen people at the office to try it out, which is a first
> for me. It hsa a very good offline demo - demonstrates mid/high
> level play, instead of the kill-rats early phase - and the whole
> mood and atmosphere of the game is very reminiscent of Deus Ex and
> System Shock. These are holy references to gamers; a game that
> _feels_ like that is going to get the benefit of the doubt from
> many, many people. It's got a learning curve. This is fun. A
> week into the
> I've seen - and because of the XP rewards and the high-quality
> results, it feels like a worthwhile pursuit in its own right, as
> opposed to a timesink keeping the player from other stuff. The
> talk of relatively griefer-free PvP attracts a certain audience.
> I could go on. There are some things Neocron does wrong, but a
> lot more that happen to come out right, and make the game in
> general a fun place to spend time. >
I also beta-tested Neocron, and here are some of my impressions for
why it may be making a buzz.
- I don't know what the cycle of German beta-tests was, but having
the German retail servers live when rolling out open betas to the
US was a bonus in my opinion. I felt it was more worth the time
trying it out, because I expected a game with the large egregious
problems worked out already. I beta tested other games, and that
definitely wasn't the always the case. Granted, I still knew it
was a beta and would have problems to be fixed and content to be
balanced.
- It's a Shadowrun/Cyberpunk world. That's a draw for a lot of PnP
gamers. I'd paint AO as scifi themed. But Neocron is more the
interplay between corporations, and those in the shadows
supporting them.
- Potential. While I never got far enough to get out of the
sewers-clearing stage of the game, I saw a lot of potential. I
don't know what has made it out in the commercial release, the box
is surprisingly difficult to find. I don't know what is going to
actually make it into the game later. Most of it was related to
the corporate game, as that's where I have a lot of experience
from Shadowrun [gamemastering and running LARPs]. So I may be
painting my own hopes and expectations on the game. Some examples:
o The corporations give missions, but only tho those who have
earned enough of a reputation with them. Various corporations
are aligned against each other. So by aiding one, you'd gain
reputation with it, and possibly lose rep with others. Will
these missions really bias the various strengths of the corps?
Will players be given power to influence the corporations and
corporate decisions? This is in addition to clan play. There's a
lot to be made of inter-corporate intrigue.
o Stock market. It was broken beyond belief, allowing for huge
monetary gains. But if the stock market system is/can be fixed,
stock prices become a gauge for corporate achievement. And from
the players' side, it allows for competitive play without
pk'ing. Buy stock in a company. Aid that company through
missions for it, or missions against its rivals. Sell the
stock. Or do the reverse: do things to drive down it's stock
price, buy up stock, wait till it goes up, sell. Friends and I
have used a stock market mechanic quite successfully in running
Shadowrun LARPs. It generates a lot of business and missions for
the players. Also, the players can feel like they're affecting
the world, because they'll see stock tickers showing their
impact. And again, the competitive PvP without direct conflict.
- Vehicles. Other players who had advanced that far buzzed about
vehicles.
- Salvage, recycling, blueprints, crafting. There is/was potential
for a good system. There just wasn't much worked out about the
formulas at the time.
Plus the thing about potential is it hasn't failed and isn't a
broken promise. Thus potential is good for buzz. The potential of
the PS2 led to the demise of the Dreamcast. Why buy a Dreamcast if
you'd get a system with all those capabilities just a few months
later? Of course, it took quite a bit longer than that to get to
market. But marketing the potential did the work anyways. The only
pitfall is if you don't meet your promises, i.e. the jilted-lover
effect.
rayzam
www.travellingbard.com
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list