[MUD-Dev] Retention without Addiction?
Dave Rickey
daver at mythicentertainment.com
Wed Dec 11 09:05:45 CET 2002
From: "Sasha Hart" <hart.s at attbi.com>
> Dependence is defined using a DSM-style "3 of the below 7." These
> encompass :
> 1. tolerance (strictly meaningless in Everquest, which is not a
> drug)
> 2. withdrawal symptoms (for alcohol this involves things like
> vomiting and grand mal seizures; compare Everquest's merely
> metaphorical 'withdrawal,' consisting of perhaps loneliness and
> desire to play Everquest)
> 3. great deal of time spent using (again, you need more than
> this - I spend lots of time working and sleeping, and you could
> say that I was dependent on them but it's not pathology)
> 4. Often taking more than was intended
> 5. Persistent desire or unsuccessful efforts to cut down on use
> (I would connect the above two, as for example watching a movie
> longer than intended is not at all pathological)
> 6. Important social, occupational, or recreational activities
> given up or reduced because of use
> 7. Continued use despite knowledge of persistent problem
> (physical or psychological) that is worsened by use
> (I would lump together the above two as harm).
The problem is, too many of these are subjective and/or very
elastic. I can easily stretch them far enough to make 3, 4, and 6
apply. But do they *really* apply in the pathological sense? I
don't think so, but it doesn't matter, by that point we're into
"dueling experts" and the typical bystander has already heard the
magic words; "MMO's qualify as an addiction under the DSM IV
definition, which is used by the psychiatric community as the
definitive source." Even a *judge* is likely to stop really
listening at that point. And to someone with an axe to grind, MMO's
qualifying for all 7 isn't much of a stretch (they'll hear what they
want to hear).
--Dave
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