[MUD-Dev] Questions about my MUD design
Wes Connell
wconnell at kanga.nu
Wed Dec 11 21:36:55 CET 2002
Christer Enfors wrote:
You definitely have your hands full. :)
> ---start---
> [*]-=-=-=-=-=-[*] You find yourself standing in the middle of a
> |^^^^^^^^|..^^| road through a pitch black forest. It is hard
> |^^^^^^,-'.^^^| to follow the narrow road in the dark. The
> |^^^^^^|^^^^^^| road is almost overgrown with bushes in some
> |^^^^^^@FFFFF^| places, threatening to trip unwary travelers.
> |^^^^^^`--.FFF| The forest continues to the south and east. A
> |....^^^FF|FFF| narrow pass penetrates the mountains to the
> |--......f|Fff| north. Looming mountains block movement to
> [*]-=-=-=-=-=-[*] the west. The road leads north and south.
> Obvious exits are east, south, and north.
> ----end----
This type of output always takes me back to the old BBS door game
Operation Overkill II. Excellent door game back in the mid-90s.
The map idea is good, have you considered building a custom client
for the game? Is there really any reason that you need to limit the
output to a telnet session and ascii?
This type of thing could be done by a pretty simple program that
displayed a graphical map, used a text window, and an single line
entry.
Good luck.
--
Wes!
wconnell at kanga.nu
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