[MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)
Matt Mihaly
the_logos at achaea.com
Thu Dec 12 04:59:05 CET 2002
On Wed, 11 Dec 2002, Dave Rickey wrote:
> From: "Matthew Dobervich" <matthew.dobervich2 at verizon.net>
>> It will be interesting to see how these worlds grow and mature.
>> I have a feeling the speed of game world evolution will continue
>> to outpace commercial MMORPGs, it is yet to be seen if they
>> overtake commercial games in time.
> In scale, or in polish, or in creativity? Scale, never. Polish,
> with occasional isolated exceptions, no. Creativity, they will
> very quickly. I'd expect them to have a similar relationship with
> the commercial games as independant films have to Hollywood.
Maybe I'm confused as to what you're talking about (are you just
referring to NWN servers?) but if you're comparing small graphical
games, or text games generally, to large graphical MUDs, I'd say the
large graphical ones have never even approached the creativity of
smaller games. Having said that, TSO is significantly more
interesting than almost any slash 'n bash MUD of any size, in my
opinion.
--matt
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