[MUD-Dev] Retention without Addiction?

Valerio Santinelli tanis at mediacom.it
Thu Dec 12 10:00:48 CET 2002


shren wrote:
> On Wed, 11 Dec 2002, Valerio Santinelli wrote:
>> Matt Mihaly wrote:
>>> On Tue, 10 Dec 2002, Sean Kelly wrote:

>>>> I think there's the potential for some balance between the
>>>> circus ride feeling of most MMORPGs and the personal feel of
>>>> LAN games.  What bothers me about MMORPGs isn't the
>>>> overpopulation so much as the feeling that my presence is
>>>> completely inconsequential.  If NWN had better PW support I'd
>>>> say that it may be an end to my quest.

>>> Text MUDs, my man.

>> NWN is much like a graphical MUD :)

>> You can customize it a lot. But it lacks a decent PW support but
>> a lot of people (including myself) are making more and more tools
>> available to manage PWs.

> Apparently they announced some kind of database access to be on
> the planned features list for future patches.  I'll believe it
> when I see it, but it's of note that they said it.

This is weird. A recent post on the forum by Don Moar, Lead Toolset
Programmer, was clear about the fact that they are NEVER going to
add database support to NWN. And he explained the reasons very well.
Here's the link to that post:

  http://nwn.bioware.com/forums/viewtopic.html?topic=168697&forum=46

--
Valerio Santinelli
One Man Crew Gaming Community (http://www.onemancrew.org)
My Lab (http://tanis.hateseed.com)
HateSeed.com Founder (http://www.hateseed.com)
In Flames Italia Webmaster (http://www.inflames.it)



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