[MUD-Dev] Retention without Addiction?
Eric Hu
satan at TRPG.org
Thu Dec 12 10:42:49 CET 2002
On Wed, 11 Dec 2002 15:47:28 -0700
Lars Duening <lars at bearnip.com> wrote:
> Ted L. Chen wrote:
>> Maybe this is all that is needed for most people who play MMOGs
>> but lack the self-control to limit their own play time. Have the
>> game system lock out people voluntarily for whatever duration
>> they want, or have it limit them to xx hours a day.
> A couple of German muds have been using a system like this quite
> successfully for some time now.
As I know, there are a couple of MUD had the command "Bouncer". It
could do what Lars Duening mentioned.
The only problem is, player dont want to limit his own fingers.
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