[MUD-Dev] Retention without Addiction?

Eric Hu satan at TRPG.org
Thu Dec 12 10:42:49 CET 2002


On Wed, 11 Dec 2002 15:47:28 -0700
Lars Duening <lars at bearnip.com> wrote:
> Ted L. Chen wrote:

>> Maybe this is all that is needed for most people who play MMOGs
>> but lack the self-control to limit their own play time.  Have the
>> game system lock out people voluntarily for whatever duration
>> they want, or have it limit them to xx hours a day.

> A couple of German muds have been using a system like this quite
> successfully for some time now.

As I know, there are a couple of MUD had the command "Bouncer". It
could do what Lars Duening mentioned.

The only problem is, player dont want to limit his own fingers.


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