[MUD-Dev] Retention without Addiction?

Daniel.Harman at barclayscapital.com Daniel.Harman at barclayscapital.com
Thu Dec 12 11:25:30 CET 2002


Madrona Tree [mailto:madronatree at hotmail.com] 

> A long time ago, I suggested to Raph that they add a "Sleep Timer"
> to SWG, similar to what most Televisions have.  So that youd type
> /sleep or something, and a box would pop up and ask you when you
> wanted to log off.  You type in 2:00 for 2 hours, and hit "OK."
> In 1:50, the game would warn you that you had 10 minutes to log
> out, and in 2:00, the game would log you out.

> I don't think the feature made it into implementation, but I still
> think it's a good idea.

They put something like that in EQ, although its just an alarm you
can set when you log in and doesn't force a log out. However the
problem with EQ is that exit opportunities can be difficult to come
by. If you die, then you really need to get your equipment off your
corpse before logging out (Which could take anything between 30 mins
and multiple hours depending on the situation). Alternatively, if
you are in a group, unless you are a bastard or its _really_ late,
you have to wait for someone to replace you in it.  Either way, the
game is conspiring to keep you playing just that 30 mins longer....

Dan
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