[MUD-Dev] Pay for Item MMOG : Entropia article on Slashdot

bradley newton haug brad at faithanddisease.com
Thu Dec 12 12:57:21 CET 2002


Matt Wrote:

> While Project Entropia is a joke, and has been doomed to fail
> (assuming it keeps its current model in which people can turn
> in-game currency back into physical world money) since it was
> announced years ago, you do it a disservice by comparing it to
> Pokemon, which is a wonderfully brilliant game and product
> both. It may be aimed at kids, but from what I know of it (which
> isn't all that much, granted, but a girlfriend's little sister is
> very very into it, and I picked things up that way) it's extremely
> creative, well-designed, and simply a fun concept for kids and
> many adults.

You obviously don't have any kids then, pokemon is the devil in a
little pink bow tie.  It is the most evil marketing ploy since
Miracle Whip.  This is the opinion of a parent, mind you.

> As for the model itself, what's wrong with buying things in a
> world?

Your stick wielding tiger woods analogy is false, offered as proof,
I give you the BMW Driving analogy, I am faster than a guy that
drives a pinto, I paid for that. I do not believe in buying objects
in game with real money.  That isn't from a business or programming
standpoint; it is from a player standpoint.

I don't like the concept of playing in a game where I get ganked
because some 16 year old's dad bought him the glorious sword of
woopass.  There are ways to do this right (Achea) and ways to use it
to suck the life out of people, and make the industry worse for us
all.  Entropia tries to rationalize a constant money flow by
introducing us to the brilliant new concept of decay and upkeep and
false achievement.  I already play that game, it's called Life.

Respects
Brad





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