AC2 was RE: [MUD-Dev] Total Annilation of Downtime

Marc Fielding fielding at computer.org
Sat Dec 14 10:58:33 CET 2002


[Brian Hook]

> The fallback, of course, is to use a heightmap for large swaths of
> generally unpopulated areas, but then switch to a pure mesh based
> representation for small areas of detail.  This also has its own
> peculiar problems as well.

I'm curious about the peculiarities you mention. Would one be the
challenges in smoothly transitioning between heightmapped and mesh
terrain?

-Marc






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