[MUD-Dev] Total Annilation of Downtime
Amanda Walker
amanda at alfar.com
Sat Dec 14 15:04:36 CET 2002
On 12/13/02 7:37 PM, Damion Schubert <damion at ninjaneering.com> wrote:
> You found it a socializer game?
Yes. I spend a good proportion of my time chatting, in fact.
> My experience was that no one talked to each other - largely
> because other than playing musical instruments with each other,
> you didn't have to. As a result, my girlfriend, who was an AC1
> addict, quit after two weeks of beta play.
Ah. I have found the retail release much more sociable than the
beta. The beta was full of AC1 power-levellers racing around trying
to see all of the content before they had to pay for it. Retail is
proving to be much friendlier, at least so far.
Amanda Walker
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