[MUD-Dev] Retention without Addiction?

Dave Rickey daver at mythicentertainment.com
Sun Dec 15 01:43:22 CET 2002


From: "Sasha Hart" <hart.s at attbi.com>

> I spent a few years at school (Allen Neuringer's lab - look up his
> papers if you want something official) tinkering with variability
> contingencies. That is, the matter of reinforcing people, pigeons,
> rats, betta splendens, octopi, etc. to vary within some set of
> possibilities. There is potentially a lot to be said about how to
> do this, and about how different approaches are different to
> actually play with and in what effects they have. I would be glad
> to share anything I know with anyone who is interested. But here I
> will just say that it is tailor-made for problems like everyone
> going to the same dungeon. It might be applicable in other ways to
> making people, aggregately or individual, act in ways that make
> the game more fun but which they wouldn't just do
> themselves. (I'll easily concede that this is a much tougher nut,
> but a little more interesting too.)

I, at least, would be very interested.  "flock and swarm" behaviour
by the players when we didn't expect it has caused some singularly
difficult problems for us.

--Dave


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