[MUD-Dev] Requirements for MM (was Complexities of MMOGServers)

Amanda Walker amanda at alfar.com
Sun Dec 15 21:14:19 CET 2002


On 12/15/02 1:46 AM, Dave Rickey <daver at mythicentertainment.com> wrote:

> I'd put it at 1000+ players in a single context (world instance)
> at one time.

That's where my "tens of thousands of players" came from.  I got
there by multiplying a thousand or two players per "world" by 10+
servers.

I suppose this is an arbitrary (and possibly unfair) boundary, since
it really amounts to "Something on the order of Everquest, AC, or
DAoC".  Hmm.  I could probably be talked into "hundreds of players
per context" as a definition.  64 seems a bit small to count as
"massive" to me.

Amanda Walker


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