[MUD-Dev] Requirements for MM (was Complexities of MMOGServers)
Amanda Walker
amanda at alfar.com
Sun Dec 15 21:14:19 CET 2002
On 12/15/02 1:46 AM, Dave Rickey <daver at mythicentertainment.com> wrote:
> I'd put it at 1000+ players in a single context (world instance)
> at one time.
That's where my "tens of thousands of players" came from. I got
there by multiplying a thousand or two players per "world" by 10+
servers.
I suppose this is an arbitrary (and possibly unfair) boundary, since
it really amounts to "Something on the order of Everquest, AC, or
DAoC". Hmm. I could probably be talked into "hundreds of players
per context" as a definition. 64 seems a bit small to count as
"massive" to me.
Amanda Walker
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list