[MUD-Dev] Total Annilation of Downtime

Daniel.Harman at barclayscapital.com Daniel.Harman at barclayscapital.com
Mon Dec 16 10:49:21 CET 2002


From: Brad McQuaid [mailto:bmcquaid at cox.net] 

> Then, later, as the game evolved, a big enough subset of players
> voiced their opinions that they didn't like to see the message, so
> we made it optional (e.g. you could turn the message off on your
> side, but people could still examine the armor and weapons you
> wielded).

Of course, the people who tend to get anal about this, are also
those least likely to turn it off...

>   Ps. What does this have to do with the elimination of downtime
>   (not that anyone would want to totally eliminate it, right?)

Threads drift ;)

Dan
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