[MUD-Dev] Total Annilation of Downtime
Daniel.Harman at barclayscapital.com
Daniel.Harman at barclayscapital.com
Mon Dec 16 10:49:21 CET 2002
From: Brad McQuaid [mailto:bmcquaid at cox.net]
> Then, later, as the game evolved, a big enough subset of players
> voiced their opinions that they didn't like to see the message, so
> we made it optional (e.g. you could turn the message off on your
> side, but people could still examine the armor and weapons you
> wielded).
Of course, the people who tend to get anal about this, are also
those least likely to turn it off...
> Ps. What does this have to do with the elimination of downtime
> (not that anyone would want to totally eliminate it, right?)
Threads drift ;)
Dan
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list