Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Marc Fielding
fielding at computer.org
Mon Dec 16 11:10:19 CET 2002
[Brian Hook]
> (Fear my subject header changing kung fu!)
Ahh...Most impressive, slippery one! ;)
> Even a pseudo-compromise solution where you have a heightfield
> with 3D objects placed on it to give a feel of "real 3D" doesn't
> feel right. It looks like, well, a heightfield with a bunch of 3D
> objects shoved into it.
Have any recent games taken this approach? I'd be curious to see how
noticeable the disjunction is.
-Marc
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