Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime

Marc Fielding fielding at computer.org
Mon Dec 16 11:10:19 CET 2002


[Brian Hook]

> (Fear my subject header changing kung fu!)

Ahh...Most impressive, slippery one!  ;)

> Even a pseudo-compromise solution where you have a heightfield
> with 3D objects placed on it to give a feel of "real 3D" doesn't
> feel right.  It looks like, well, a heightfield with a bunch of 3D
> objects shoved into it.

Have any recent games taken this approach? I'd be curious to see how
noticeable the disjunction is.

-Marc






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