Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Anni lation of Downtime
Hanz
Hanz
Mon Dec 16 15:51:12 CET 2002
From: Marc Fielding [mailto:fielding at computer.org]
> [Brian Hook]
>> Even a pseudo-compromise solution where you have a heightfield
>> with 3D objects placed on it to give a feel of "real 3D" doesn't
>> feel right. It looks like, well, a heightfield with a bunch of
>> 3D objects shoved into it.
> Have any recent games taken this approach? I'd be curious to see
> how noticeable the disjunction is.
Unreal Tournament 2003. I'd say their results are impressive, at
least. I'm sure their maps are a bit smaller than the typical MM*,
though.
Rob
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