Heightfield vs. mesh was RE: AC2 was RE: [MUD-Dev] Total Annilation of Downtime
Ted L. Chen
tedlchen at yahoo.com
Mon Dec 16 15:58:07 CET 2002
Marc Fielding wrote:
> [Brian Hook]
>> Even a pseudo-compromise solution where you have a heightfield
>> with 3D objects placed on it to give a feel of "real 3D" doesn't
>> feel right. It looks like, well, a heightfield with a bunch of
>> 3D objects shoved into it.
> Have any recent games taken this approach? I'd be curious to see
> how noticeable the disjunction is.
Microsoft Flight Simulator =) Digital Elevation Maps + flattened DEM
zones for cities/airports. The disjunction is most noticable when
you have single objects sticking out of the DEM directly; a log
cabin for instance. Less so if the building is on top of some
man-made structure like streets or a concrete paveway. The key is
to put enough objects in a specific area that it draws the player's
attention away from the boundary area.
TLC
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