[MUD-Dev] Requirements for MM (was Complexities ofMMOGServers)
Brian Hook
brianhook at pyrogon.com
Mon Dec 16 16:31:55 CET 2002
I'll just chime in here.
I've mentally subdivided multiplayer into (unfortunately) different
"M" classes, differentiated relative order of magnitude:
1 player = single player
1-10 players = minorly player
11-100 players = moderately multiplayer
100+ players = majorly multiplayer
1000+ players = massively multiplayer
There's obviously a lot of gray area, but it pretty much hammers
down the difference a 2-4 player game; a 16-32 player Counter Strike
session; a 180 player MUD; and a 1500 player server.
(This is where "players" means "players that can interact with
each other").
Brian
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