[MUD-Dev] Star Wars Galaxies: 1 character per server

Dave Rickey daver at mythicentertainment.com
Tue Dec 17 09:04:05 CET 2002


From: "Lars Duening" <lars at bearnip.com>

> Seriously: if you design the encryption scheme properly, every
> player would have his own unique fixed key. Even if a single
> genius manages to break one player's encryption, he would have to
> start from scratch again for a different player. If you want to
> make it even more difficult, use an asymmetric encryption.

All of this strikes me as somewhat beside the point.  Storage is
cheap (small fractions of a penny per meg these days).  There are
valid design and business reasons for SPS, but storage requirements
aren't among them.

--Dave



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