[MUD-Dev] Star Wars Galaxies: 1 character per server
Dave Rickey
daver at mythicentertainment.com
Tue Dec 17 09:04:05 CET 2002
From: "Lars Duening" <lars at bearnip.com>
> Seriously: if you design the encryption scheme properly, every
> player would have his own unique fixed key. Even if a single
> genius manages to break one player's encryption, he would have to
> start from scratch again for a different player. If you want to
> make it even more difficult, use an asymmetric encryption.
All of this strikes me as somewhat beside the point. Storage is
cheap (small fractions of a penny per meg these days). There are
valid design and business reasons for SPS, but storage requirements
aren't among them.
--Dave
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