[MUD-Dev] Star Wars Galaxies: 1 character per server

Marc Fielding fielding at computer.org
Tue Dec 17 10:44:18 CET 2002


[Michael Tresca]

> What about the players who want to cheat?  What about the players
> who want to virulently curse at every player who walks within five
> feet of them?  What about the players who want to brutally abuse
> the game system?
 
> When did muling become a right?

Easy does it, Mr. Orthodox. ;) This isn't black and white. The
designers need to meet the needs of all players. Using multiple
accounts, allowing family members to share, etc. are *completely*
separate issues from the abuses you mentioned. You can't lump them
together.

> I'm sorry, the restriction is really, really, REALLY not that much
> of a hindrance.  Characters should be personal things you develop
> and enjoy -- the gaming experience should be something you enjoy
> in the long term.  Trading between accounts, playing both
> simultaneously, is all starting to smack of better ways to get
> ahead in a game that should not be about exclusively getting ahead
> (getting ahead of what?).

"Development" and "enjoyment" are subjective. Your enjoyment of the
game is (obviously) vastly different from that of a
powergamer. Neither of you have the right to claim the moral high
ground.

> Mulers rapidly degrade the gaming environment.  Yes, the MMORPG
> that speaks out against it loses money, but it's money worth
> losing.

You're not the one losing the money. ;)

-Marc





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