[MUD-Dev] Requirements for MM (was Complexities of MMOG Serv ers)
Koster
Koster
Tue Dec 17 13:15:15 CET 2002
From: Dubious Advocate
> "Jessica Mulligan" <jessica at mm3d.com> wrote:
>> Part of the definition we came up with then was the capability to
>> support a minimum of 125 simultaneous players in the same world
>> instance (server). It was done that way to separate the field
>> from Retail Hybrids such as Counterstrike, Quake, et al, which
>> have online play but can generally support less than 64
>> simultaneous players on a server.
> Under this definition a UO emu like POL or RunUO are MMOGs.
So are most text mud servers.
> I like the current categorized system. Please consider an
> explicit category for player-managed worlds, or perhaps instead
> add the distinction as a qualifier. NWN would be the ancestral
> enrollee.
As soon as a player starts managing a world, he's an admin (as he
quickly discovers!). The distinction is irrelevant.
-Raph
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list