[MUD-Dev] Requirements for MM (was Complexities of MMOG Serv ers)

Koster Koster
Tue Dec 17 13:15:15 CET 2002


From: Dubious Advocate
> "Jessica Mulligan" <jessica at mm3d.com> wrote:
 
>> Part of the definition we came up with then was the capability to
>> support a minimum of 125 simultaneous players in the same world
>> instance (server).  It was done that way to separate the field
>> from Retail Hybrids such as Counterstrike, Quake, et al, which
>> have online play but can generally support less than 64
>> simultaneous players on a server.
 
> Under this definition a UO emu like POL or RunUO are MMOGs.

So are most text mud servers.

> I like the current categorized system.  Please consider an
> explicit category for player-managed worlds, or perhaps instead
> add the distinction as a qualifier.  NWN would be the ancestral
> enrollee.

As soon as a player starts managing a world, he's an admin (as he
quickly discovers!). The distinction is irrelevant.

-Raph

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