[MUD-Dev] Star Wars Galaxies: 1 character per server

Keith Brewer zyzebo at wolfpackstudios.com
Tue Dec 17 16:59:28 CET 2002


From: "Marc Fielding" <fielding at computer.org>

> I agree wholeheartedly. Study the way your customers play. Adapt
> reasonably harmless, yet popular behavior into your design,
> perhaps by balancing it with a nominal cost (gameplay or
> financial).

> Design is a spectrum.

A lurker's 2 cents...

Not to hijack the thread but SCS is definitely going to dramatically
increase the value of a highly developed character not just in game
but out of game as well.

It'll be interesting and scary I'm sure to see the "Ebay phenomenon"
in action in a SCS persistant world.

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