[MUD-Dev] Star Wars Galaxies: 1 character per server
Keith Brewer
zyzebo at wolfpackstudios.com
Tue Dec 17 16:59:28 CET 2002
From: "Marc Fielding" <fielding at computer.org>
> I agree wholeheartedly. Study the way your customers play. Adapt
> reasonably harmless, yet popular behavior into your design,
> perhaps by balancing it with a nominal cost (gameplay or
> financial).
> Design is a spectrum.
A lurker's 2 cents...
Not to hijack the thread but SCS is definitely going to dramatically
increase the value of a highly developed character not just in game
but out of game as well.
It'll be interesting and scary I'm sure to see the "Ebay phenomenon"
in action in a SCS persistant world.
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