[MUD-Dev] Persistent worlds in NWN (was: Retention without A ddiction?)

Koster Koster
Tue Dec 17 20:48:58 CET 2002


From: Dubious Advocate

> I've walked these ideas for a Serial MOG around in other more
> foodfight-like venues with folks from Mythic, Verant, and
> Sony... and they've universally panned the market niche.  The
> concern is (a) it cannibalizes their revenue from their Central
> MOGs, and (b) not as sustainable a model as the addictive and
> enforced socialization Central MOG models.  There were a slew of
> red herrings as well.  But (a) and (b) are cogent.

cf this post I made to MUD-Dev a while back:

  http://www.kanga.nu/archives/MUD-Dev-L/2002Q2/msg01450.php
  
> What's needed is an internal team that takes the custom tools,
> standardizes the work product storage protocols, and then builds a
> hobbyist framework that can incorporate the shared work product.
> Then the publisher is able to further monetize the consumer
> they've already spent serious revenue attracting in the first
> place.

Just as the Internet is built on distributed, user-created content,
so will muds, eventually. It's just a matter of time.

In other words, I agree with you.

-Raph

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