[MUD-Dev] Persistent worlds in NWN (was: Retention without Addiction?)

Valerio Santinelli tanis at mediacom.it
Thu Dec 19 15:23:12 CET 2002


Zach Collins (Siege) wrote:
> On Sat, 14 Dec 2002, Matthew Dobervich wrote:
>> Valerio Santinelli Wrote:
>>> Sean Kelly Wrote:

>>> hours. I do not expect Bioware devs to do anything to help
>>> people make PWs. They always said that NWN was not meant to be
>>> used to run PWs. It's been that way from the beginning, even
>>> before they started working on the product.

>> I'm not sure where you got the idea that Bioware isn't interested
>> in support PWs, they've publicly stated many times that they're
>> commited to doing so.  Here is a dev chat log from a few days ago

>> http://nwn.stratics.com/content/community/hoclogs/20021212_hoc.shtml

> Word on the street, as it were, says that this is a complete
> reversal of Bioware's attitude toward PWs and/or DBs as of the
> time that NWN was released.  I guess either their marketers/PR
> flaks didn't understand the issue, or the developers greatly
> underestimated their customers' desire to create and run PWs.

I say that it's probably due to both the reasons.  Let's see if
Bioware can come up with a functional product and not just some
hacks that are going to take ages before they can be used
effectively.

--
Valerio Santinelli
One Man Crew Gaming Community (http://www.onemancrew.org)
My Lab (http://tanis.hateseed.com)
HateSeed.com Founder (http://www.hateseed.com)
In Flames Italia Webmaster (http://www.inflames.it)



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