Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Dave Rickey
daver at mythicentertainment.com
Fri Dec 20 00:23:30 CET 2002
From: "Amanda Walker" <amanda at alfar.com>
> On 12/17/02 11:45 PM, Dubious Advocate
> <dubiousadvocate at hotmail.com> wrote:
>> We don't see this in the Central MOG industry today. Developers
>> bemoan the absence of brand loyalty
> They do? I must have missed this. I've seen some gamers try to
> use brand loyalty as a lever to get MMO games changed to be more
> like console & single-player PC games, but I haven't seen any MMO
> developers complaining that they don't have enough players.
> Even AO, which was widely panned as a dud, turns out to have a
> steady player base. Not huge, but enough to keep the game going.
> Where have you heard developers bemoaning the absence of brand
> loyalty?
I have to second this, if anything, players show a fanatical degree
of loyalty to their game of choice. Sure, there's a percentage that
is waiting to bolt to the next alternative that seems viable, but
it's fairly small (no more than 15%, as near as I can guess).
--Dave
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