[MUD-Dev] Requirements for MM (was Complexities of MMOGServers)
Jon A. Lambert
jlsysinc at alltel.net
Mon Dec 23 21:32:48 CET 2002
Raph Koster wrote:
> Most of the double M games have population limits of between 1500
> and 3500 per world instance. In all cases I know of, they could
> handle more should there be more content and hardware, of course.
> There are plenty of people who would classify anything over 32 or
> perhaps 64 as massively multiplayer.
Would anyone who plays an MM* or MMU*s be caught dead on a MMUD? Or
does the old M* now cover everything.
I've been having acronym and regex overload for some time now. ;-)
--
J Lambert
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