[MUD-Dev] The changing nature of fun

Brian Hook brianhook at pyrogon.com
Tue Dec 31 18:00:10 CET 2002


On Behalf Of John Buehler
 
> I know this isn't the point you're trying to make, but I'm
> hesitant to accept that the silver lining in the cloud is
> justification for the cloud :)

Don't get me wrong, I'm not trying to justify a lot of these
boneheaded frustrating aspects of modern MMOG game play, my point
was primarily stating that if you get rid of the cloud, SOMETIMES
you get rid of the rain, which gets rid of the crops, etc.

Minor changes that fix something obviously broken may end up
breaking lots of things that previously were not broken, and these
effects are often second or third order and hard to predict
initially.

Brian


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