"Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)

J C Lawrence claw at kanga.nu
Sat Feb 2 00:07:52 CET 2002


On Fri, 1 Feb 2002 16:22:35 +0000 (GMT) 
Matt Mihaly <the_logos at achaea.com> wrote:
> On Thu, 31 Jan 2002, J C Lawrence wrote:
 
>> Which assumes that "true emotion" cannot be the result of
>> conscious decision -- that you cannot decide to be happy, angry,
>> sad or whatever, and actually have and experience that emotion
>> fully and without reserve.
 
> Well, speaking for myself, I'm not able to consciously decide to
> be in love, or consciously decide to be emotionally hurt today.

<<This is treading far on the fringes of topic>>

Its actually something I find easy, for both the examples listed.
Try it.  Its not that hard and it makes comprehending and predicting
player patterns very much easier.

>> Its likely that this represents only a subset of the RP spectrum
>> -- for instance storytelling RP players would seem significantly
>> more interested in objective perception than others.

> When I roleplay, I do it to DO it, not to achieve anything else.

Which would seem to place you in the subjective RP class.

--
J C Lawrence                
---------(*)                Satan, oscillate my metallic sonatas. 
claw at kanga.nu               He lived as a devil, eh?		  
http://www.kanga.nu/~claw/  Evil is a name of a foeman, as I live.
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