"Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORPGs & MUDs)
J C Lawrence
claw at kanga.nu
Sat Feb 2 00:07:52 CET 2002
On Fri, 1 Feb 2002 16:22:35 +0000 (GMT)
Matt Mihaly <the_logos at achaea.com> wrote:
> On Thu, 31 Jan 2002, J C Lawrence wrote:
>> Which assumes that "true emotion" cannot be the result of
>> conscious decision -- that you cannot decide to be happy, angry,
>> sad or whatever, and actually have and experience that emotion
>> fully and without reserve.
> Well, speaking for myself, I'm not able to consciously decide to
> be in love, or consciously decide to be emotionally hurt today.
<<This is treading far on the fringes of topic>>
Its actually something I find easy, for both the examples listed.
Try it. Its not that hard and it makes comprehending and predicting
player patterns very much easier.
>> Its likely that this represents only a subset of the RP spectrum
>> -- for instance storytelling RP players would seem significantly
>> more interested in objective perception than others.
> When I roleplay, I do it to DO it, not to achieve anything else.
Which would seem to place you in the subjective RP class.
--
J C Lawrence
---------(*) Satan, oscillate my metallic sonatas.
claw at kanga.nu He lived as a devil, eh?
http://www.kanga.nu/~claw/ Evil is a name of a foeman, as I live.
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