"Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORP Gs & MUDs)
Travis Casey
efindel at earthlink.net
Sat Feb 2 19:43:32 CET 2002
On Saturday 02 February 2002 7:14, J C Lawrence wrote:
> Paul Schwanz <paul.schwanz at east.sun.com> wrote:
>> Hmmm...I've never really thought about it like this before, but I
>> think it is fair to say that players who go too far with the
>> "look at me and how well I am roleplaying" approach do just as
>> much damage to my immersion as players who are talking OOC. Both
>> are unwanted reminders that I'm playing a game.
> Perhaps a better qualifier:
> You can't tell when a good roleplayer is roleplaying.
> It should be indistinguishable, even with considerable effort,
> from, err, reality -- which seems the real brunt of RP in many
> ways: to realise a mental character/identity construct fully.
This seems to me to be either much too limiting, or poorly stated.
If I play an evil character, anyone who knows me will be able to
tell whether or not I'm roleplaying. By the qualification as given,
it's impossible to be a "good roleplayer" and roleplay anything
that's very different from yourself.
A better version might be:
You can't tell when a good roleplayer is roleplaying without
outside information.
However, I'll note that either version is based on the idea of
roleplaying-as-acting. By my own definition (roleplaying is making
decisions in character, rather than using your character as a
playing piece), a character can act in ways that are obviously
roleplaying, and still be doing good roleplaying. For example, if a
player knows perfectly well that a particular decision will result
in a "loss", but makes that decision anyways because it's what the
character would do, that's obviously roleplaying -- and it's *good*
roleplaying.
--
|\ _,,,---,,_ Travis S. Casey <efindel at earthlink.net>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
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