"Advanced" use of virtual worlds? (Re: [MUD-Dev] MMORP Gs & MUDs)

Matt Mihaly the_logos at achaea.com
Fri Feb 8 21:40:52 CET 2002


On Thu, 7 Feb 2002, Christopher Allen wrote:
> "Matt Mihaly" <the_logos at achaea.com> wrote:
 
>> I think I have to disagree. Characters can't do things. The
>> players do things. The player makes the decisions. His decision
>> could be heavily influenced or even completely dominated by what
>> he thinks the character he is playing would do, but it's still
>> the player that is in control. It could hardly be otherwise. That
>> may seem nit-picky, but it's illustrative of the barrier that I
>> maintain roleplaying inserts between environment and emotion.
 
> Though I can't do it myself, I have seen others do it. They can so
> immerse themselves into a character that they approach being that
> character, not themselves. I do agree that when I try to 'act'
> that it does insert a barrier between environment and emotion. I
> believe that is somewhat true for the Brechtian
> roleplayer. However, for the true method roleplayer and actor
> something else happens.

It's not about how you roleplay or whether you're trying to act. I
can't even argue it without being tautalogical. Whatever you do is
done by you, and is part of you. They can't play a totally different
person, because the role they are playing is already part of them.
 
> There have even been some recent scientific studies on lying that
> support this. Most people always show physiological signs when
> they lie.  Some don't. There is some evidence to believe that for
> those that don't, one of the things that is going on is that they
> somehow trick themselves into believing the lie internally. I
> think I read this either in a fairly recent Discover or New
> Scientist -- I'll try to find the issue.

Tricking yourself into believing something doesn't make you a
differnet person though. It's still part of you.

--matt

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