[MUD-Dev] [TECH] Peer-to-peer downloads for MMO games

Oliver Jowett oliver at randomly.org
Sun Feb 24 10:17:15 CET 2002


On Thu, Feb 21, 2002 at 01:32:37PM +0100, Olof Ekstrom wrote:

>   - Clients must either be forced to accept being used as hosts
>   (less than tasteful if you ask me) or given a good reason to
>   provide it, such as subscription cost reduction or otherwise
>   improved service.

People behind traffic-metered connections are going to scream and
yell about this one. I suspect that the game provider is going to
get a much better deal on bandwidth than your average retail
broadband user (here, traffic over a monthly limit costs on the
order of nz$0.20 -- say us$0.10 -- per megabyte).

At a minimum, a "use up to X" setting would be needed, it's not so
much the cost as the unpredictable nature of the traffic that's the
problem.

--
Oliver Jowett - oliver at randomly.org - http://www.randomly.org/people/oliver/
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