Skotos TT& T: Failing at Succession (was [MUD-Dev] Majestic and Failure of Episodic Games)
Christopher Allen
ChristopherA at skotos.net
Thu Feb 28 13:32:14 CET 2002
Shannon Appelcline has written an article called "Failing at
Succession" at
http://www.skotos.net/articles/TTnT_62.shtml
which discusses the failure of our Skotos game "Galactic Emperor:
Succession".
The article is a followup to my comments here in Mud-Dev about a month
ago:
--<cut>--
From: "Christopher Allen" <ChristopherA at skotos.net>
Subject: [MUD-Dev] Majestic and Failure of Episodic Games
> There is an interesting article on the failure of EA's Majestic
> at
> http://gamepen.ugo.com/gamepen/Features.asp?itemid=130&pageid=1
> The article's main point was that in general, the 'game play'
> sucked.
> I didn't ever play Majestic, but Skotos released a quasi-episodic
> game called "Galactic Emperor: Succession" last year, and it has
> not been a success either.
> We thought that GE:S would appeal to the less avid gamer who
> could not commit the time to play an intense long-term RPG-style
> game, but who could afford a single's weeks commitment. However,
> it is exactly this that I think is the source of the failure of
> the game -- because each week everyone starts over, there was
> little opportunity for a community to form. We had lots of people
> play the game once, but it didn't suck people into a community.
> >From what I've seen of Majestic, a similar thing happens. When
> you start the game, you are assigned to a group of 16 other
> players. You play with them for the month, to try to understand
> the mystery of Majestic. As many people drop out, and secrets are
> such a part of the game, the chances of you forming a community
> are very small. I also saw no sign of any attempt to create a
> meta-community of all successful players either.
> So if there is to be another start for episodic and/or casual
> games, I think the designers need to start much earlier in the
> design how to encourage and support player communities to form.
> -- Christopher Allen
> P.S. At least it didn't cost Skotos millions of dollars to
> discover our design mistakes. One of the joys of our medium is
> that we can afford to experiment more ;-)
--<cut>--
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.. Christopher Allen Skotos Tech Inc. ..
.. 1512 Walnut St., Berkeley, CA 94709-1513 ..
.. <http://www.Skotos.net> o510/647-2760 f510/647-2761 ..
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