[MUD-Dev] R&D

Matt Mihaly the_logos at achaea.com
Sun Jun 2 09:40:10 CEST 2002


On Fri, 31 May 2002, Sean Kelly wrote:
> On Wed, 29 May 2002, Zach Collins (Siege) wrote:
  
>> It's rather easy.  Designing content and marketing the game.
>> Answering the questions that come up on this very list all the
>> time.
 
> Now try justifying that to a business executive who doesn't really
> understand games but who holds the company's purse-strings.  It's
> similar to trying to justify a large expenditure in network
> security or redundancy to the same person.
 
> Here's a useful axiom:
 
>   "The more difficult it is to provide a direct correlation
>   between an expenditure and a profit, the less likely that
>   expenditure is to be approved."

> It's no wonder the y2k problem wasn't addressed until practically
> 1998, even by utilities in some cases.

And yet very little actually went wrong. Executives have sound
methodological reasons for their actions (most of them at
least. They aren't idiots.), even if they don't always understand
the details of a situation.

--matt

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